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Cyclop

After doing the re-topology and normal maps baking on the provided sculpt, I modelled the clothes and accessories, UV unwrapped, created the textures and shaders (PBR), weight painted and rigged the character.
Concept and base sculpt were provided by Failfection.
Concept by Ivor Tosic.

Real time Cyclop character re-meshed, textured and rigged. Base sculpt and concept Art were provided by Failfection.

Real time Cyclop character re-meshed, textured and rigged. Base sculpt and concept Art were provided by Failfection.

Wire frame.

Wire frame.

A close-up of the face.

A close-up of the face.

Side view

Side view